WELCOME to Kate Eskesen's Blog on Designing Instruction for the 21st Century

As Instructional Designers we are learning that the internet can be used in many more ways than first imagined. This blog is an experiment in using it to share thoughts and resources with classmates in my Learning Theories and Instruction class.




Wednesday, February 9, 2011

My Connectivism Explained

 I keep a "Favorites" list with numerous categories on both Internet Explorer and Google Chrome. It is a dynamic list, one I update every time I am on the web. It is also one I use every time I need to be on the web.  Each of your blog websites is in that list. Each of the more valuable web sites we told each other about during week 2 is also in that list. Other web sites I found since then have been added to that list.  So My Favorites List from Internet Explorer and Google Chrome are prominent features of my mind map.

There are also the people I know or am introduced to, either in person or via the phone or Internet. I learned about a free set of seminars focused on Social networking, one of which was to be facilitated by an old friend of mine that had moved to California. Since I wanted to reconnect with her and find out about how social networking helped build communities and business opportunities, I signed up. I met and networked with several people from downtown Phoenix, students at ASU, one of the anchors/reporters for ABC 15 who is really into TwitterFacebook, etc. Most of the reporters and anchors on the ABC 15 morning news show all have iPads that they are using throughout the broadcast. Amazing!  Their NOW @ 9 (9 a.m.) is filled with social network posts and information being shared across the city, state, country, and globe. It is one of the more interesting news broadcasts.

Which brings me to an article I read about a teacher using Twitter to keep her students and their parents informed on a daily basis about what is going on in the class, what the homework is for that night, and easy access to her for to a student or a parent? I never thought of using Twitter to create a community and quick communication for a class. It reminds me of when I was growing up in a small town. If I did something an adult disapproved of, my mom knew about it before I arrived home. The "small town grapevine" had ensured she was apprised of the situation. These days, she would have received several tweets instead of phone calls. I also follow President Obama’s White House Twitter group and receive tweets from him and/or his senior advisors on a daily basis. So here we have another part of the Personal Learning Network - Twitter.

So far, I have a mindmap based on the following groupings:.

Social Network
        LinkedIn
        Twitter
        Facebook
        Yelp
        Skype
        Digg
        Classmates.com
        MyLife.com
Hardware
        Acer
        Cannon
        Gateway
        Iomega
        Logitech
        Microsoft (Live Chat Headset)
        HP
        Newegg.com
        Intel
Software
        Microsoft
            Word
            Excel
            Power Point
            Clip Organizer
            OneNote
            Internet Explorer
        Google
            Chrome
            iGoogle
            iReader
            Google Talk
        Evernote
        NookStudy
        Toodledo
        Foxfire
        Adobe
            Acrobat Pro 9
            Acrobat Reader X
            Adobe Digital Editions
            LiveCycle Designers
            Acrobat Distiller
            Bridge CS5
            Contribute CS5
            Device Central CS5
            Dreamweaver CS5     
            Fireworks CS5
            Flash Builder CS5
            Flash Professional CS5
            Flash Catalyst CS5
            Illustrator CS5
            PhotoShop CS5
            Pixel Bender Toolkit
        McAfee
            Virus Scan
            Spyware Protection
            Firewall                                 
            Site Advisor
            Home Network Manager
            Parental Controls
        McAfee Tools
            Automatic Updater
            Quick Clean
            Shredder
            Windows Defragmenter
            Online Backup
            Hacker Watch
            Virus Information Library
            Virus Map
            Traffic Monitor
            AntiSpam
            AntiPhishing
        Stumbler (StumbleUpon)
        GIMP
        CyberLink Power DVD 9
        iTunes
            iTunes Player
            iTunes Store
            iTunes University
            Ping
            Genius
            AudioBooks
            PodCasts
        SourceForge
            Inkscape
            FreeMind
        Digiarty
            WinX HD Video Converter Deluxe
        EgisTech
            My WinLocker
        WinRar
        7Zip
        WinZip
        HyperStudio
        Audacity
Websites
        http://www.lynda.com/
        http://www.ispi.org/
Blogs
        http://edge.ascd.org/
Software and Hardware Support
Cox Communications
Acer Support
Microsoft Support
McAfee Support
Staples
Adobe eSeminars
Television
        HBO Documentaries
Discovery Chanel
Science Channel
PBS
Showtime
History Channel
The Learning Channel
Do It Yourself Channel
Animal Planet
National Geographic
History International Channel
Biography Channel
BBC America
ABC 15
Newsletters & Magazines
Educational Leadership Magazine
Eric Jensen's Brighter Brain Bulletin
Kathie Nunley's Educator's Newsletter
ERN: George Siemen's eLearning Resources and News
ASCD Edge Newsletter
ASCD Express
ASCD Smart Brief
eLearning Newsletters
Learning Solutions Magazine
EduBlogs
Education Week
Digital Directions (from Education Week)
Consumer Reports Magazine and Newsletter
American Spirit (Daughters of the American Revolution)
Books
www.Barnes&Noble.com
ASCD.com
Amazon.com
Bookmans Half-Price Bookstore
Libraries (Local City, County, State)
Communications
Skype
    IM
    Video Calls
    Phone Calls
IM on Facebook
Cox Communications
    Land Phone Line
    VoiceMail
    Broadband Internet
    Email
Cell Phone
    AT&T
Snail Mail
    U.S. Postal Service
    UPS
    FedEx
AT&T
            Cell phone
Associations
ASCD
ISTE
GTD
NAMI
Daughters of the American Revolution
People
Family
Old Friends
Classmates
Instructors
Co-Workers
School Network
Walden University
    Walden University Library
    Walden University Courses
    Walden University Email
    Walden University Book Store
    Writing Center
    Academic Advising
    Financial Aid Advising
    Turn It In
        iTunes University
        Citrix Online
             GoToMeeting
             GoToWebinar
        Lynda.com
        University of Northern Colorado
        Laurel High School

There are also useless information sources that don't really have anything to do with this class. For instance, I just found the link to the wondrous Microsoft Worldwide Telescope that is circling around Mars right now and I can see what they are finding on the ground with those little robot rovers. Or I can find very useful information not really connected to this class: I can use my cell phone to navigate me intersection-by-intersection to where ever I need to go. (I used to get lost and/or take double the usual time to get anywhere.) I can also use that same cell phone to find information on the internet if necessary.

To be honest with you, there are so many directions information is coming and going that I sometimes feel like I am overwhelmed with information. I remember back when cuddling up with a good book and a cup of hot chocolate was the highlight of my day. Now I read my books online, go to school online, shop online, email instead of snail mail, check the weather online, etc. I think I am becoming a part of the Digital Generation. Is that possible or am I just part of the generation adapting to it? I am not sure. I have been working with computers since college in the 1970s. I have kept up with most of the technology as it comes out. I have both a desktop PC and a laptop, both a land line and a cell phone. I watch who is online using Skype and Facebook. One area I do not have in common with the Digital Generation is the love for playing multi-player fighting games online. I prefer games that make me think, puzzles and word games. I am trying to find a way to buy the “Just Dance” game for my son’s Wii. So maybe I am about 75% caught up with the Digital Generation. I think I need this in order to design immersive game-based learning modules for young adults as well as adults. I am hoping when I finish this Masters program, I will be able to do that, and secure a good paying job doing it.

Connectivism


Thursday, February 3, 2011

Designing Adult Online Instruction

     I have to say right up front that I didn’t expect to find an article like the following for this week’s topic regarding Adult eLearning. After all, it doesn’t really take place online. It is done is a bar – well, sort of. It does, however, point out very clearly a design instruction that works for adults that are motivated to learn the subject.  It clearly points out what adult learning experiences need to include. See what you think: http://www.learningsolutionsmag.com/articles/488/marc-my-words-what-can-we-learn-from-bartender-school- Ok, now that you read Mark Rosenberg’s blog on Bartending School, let’s see if you agree with him about what adult courses need to include.

·        High-level simulations,
·        an interactive student guide,
·        student-created job aids,
·        simple and fun memory aids,
·        substantial realistic practice, and
·        a competency-based assessment.
    So what is different from this and the “usual” online classes you take? Maybe the “High-level simulations”? Perhaps the “substantial realistic practice”? The rest is there, right? How do we integrate ‘high-level simulations” and “substantial realistic practice”? I don’t know yet. I still don’t know how to animate anything, except PowerPoint presentations, and those are really simplistic animations.  But I agree that I need to learn and include this ingredient in my class designs.

    Now I want to bring into the discussion what I found at the following link provided by classmate Rick Baron last week: Principles for Designing 3D Learning Environments retrieved from http://www.kaplaneduneering.com/kappnotes/index.php/2010/11/principles-for-designing-3d-learning-environments/  In this blog, Karl Kapp listed the following principles to follow when designing 3D learning environments: (I copied these items directly from the blog)

    ·        Instructionally Grounded
    ·        Reflectively Synthesized
    ·        The Experiential Principles
    ·        Participant Centered
    ·        Contextually Situated
    ·        Discovery Driven
    ·        Action Oriented
    ·        Consequentially Experienced
    ·        Collaboratively Motivated
      All of these principles are familiar, since they are found in one or more of the learning theories we studied so far in this class. Take the time to read the blog. It changed my way of thinking about how we can include social constructionism in online classes.

           As I watch my son play games online with other players and listen to him talking with them as they play, I realize that they are building community and connecting in a way that is definitely social. My son has problems seeking out and making friends face-to-face. He has a mental illness that interferes with this socially important human need. He has no problem, however, doing this online. I know he is not the only one like this, mentally ill or not. (See the white paper on “Digital Youth Project” (2006 – 2008) at http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf for a more thorough discussion of the research done in this field.) There are several reasons that occur to me why this is so, and they have all been discussed ad nauseum in numerous situations and media. For example, online conversations (without the webcam) allow people to be who they “want” to be instead of who they “are”. It allows you to say things without the usual immediate physical consequences (other than to your character, perhaps). It allows “teens then share their creations and receive feedback from others online. By its immediacy and breadth of information, the digital world lowers barriers to self-directed learning.” (Mizuko, Horst, Bittani, Boyd, Herr-Stephenson, & Lange, 2008) Another aspect of the online environment is that “while adults participate, they are not automatically the resident experts by virtue of their age. Geeking out in many respects erases the traditional markers of status and authority.” (Mizuko, et. al., 2008) The report continues with numerous other findings about how our youth socialize online. However, the fact that adults are not automatically assumed to be experts in the online environment is pertinent to how to design online adult instruction. It can actually be a relief for a person whose job entails being the “go to” person who is expected to have all the answers and solutions. It can also have the opposite affect for adults who expect to be treated as experts regardless of the situation they are in.

           Of course, the readings this week spell out several premises generally accepted when designing instruction for adults. We have Eduard Lindeman who authored The Meaning of Adult Education and inspired Malcolm Knowles to research “the difference between the education of adults and children.” (Laureate Education, Inc., 2009). Malcolm Knowles went on to coin the two terms used today to differentiate between adult and youth education: andragogy and pedagogy, respectfully. You will find many of the characteristics Knowles defined as intrinsic to adult education in the list above associated with Principles of Designing 3D Learning Environments: “adults want to have a hand in, be responsible for their own education and their own learning, … bring to the learning process their own life experiences, … are highly motivated by intrinsic factors, such as the need for knowledge and the drive to succeed.” (Laureate Education, Inc., 2009)

           We also have Marc Prensky’s influence to the field. He coined the two terms “digital immigrant”, “the group of people born prior to 1970 … [who] were not raised with technology as a primary source of production or information”, and the second term “digital natives” to refer to “those born after 1970, … [who] were raised in a world of technological advancement.” (Laureate Education, Inc., 2009). He has also delved deeply into research about game-based learning. I just ordered his books Digital Game-Based Learning, Don’t Bother Me Mom—I’m Learning, and TEACHING DIGITAL NATIVES: Partnering for Real Learning. I encourage a visit to his site http://www.games2train.com/ for an experience in how online games can be incorporated into the educational setting for adults. He has a contract with the Department of Defense (http://www.dodgamecommunity.com/) so they seem convinced he has something worthwhile to offer.

          All in all, I found several new sources of information about adult learning, especially in the online environment, this week (and it is only Wednesday). I am more excited about my chosen profession now than when I first applied to the program. I have the people mentioned above to thank for that.

      References:
      Baron, Richard. (2011, January 28). Exciting time to be entering the ID field. Message posted to EDUC-6115-1 Learning Theories and Instruction class discussion board, found at http://sylvan.live.ecollege.com/ec/crs/default.learn?CourseID=4744627&Survey=1&47=7090838&ClientNodeID=984650&coursenav=1&bhcp=1  
      Laureate Education, Inc. (2009). Malcolm Knowles.  Timeline in the History of Learning. Retrieved from http://mym.cdn.laureate-media.com/Walden/EDUC/6115/01/mm/tec_timeline.html Baltimore, MD: Laureate Education, Inc.
      Laureate Education, Inc. (209). Marc Prensky.  Timeline in the History of Learning. Retrieved from http://mym.cdn.laureate-media.com/Walden/EDUC/6115/01/mm/tec_timeline.html Baltimore, MD: Laureate Education, Inc.
      Mizuko, I., Horst, H., Bittani, M., Boyd, D.,  Herr-Stephenson, B., & Lange, P., et. al., (2008, November).  Living and learning with new media: summary of finding from the digital youth project. The Digital Youth Project. Retrieved from http://digitalyouth.ischool.berkeley.edu/files/report/digitalyouth-WhitePaper.pdf
      Rosenberg, M. (2010, July 13). Marc My Words: What Can We Learn from Bartender School? Retrieved from http://www.learningsolutionsmag.com/articles/488/marc-my-words-what-can-we-learn-from-bartender-school-